27 January, 2010

Video Games Increase perceptual and cognitive ability

Found this article from the US Department of Defense.


Researchers Examine Video Gaming’s Benefits

By Bob Freeman
Special to American Forces Press Service

WASHINGTON, Jan. 25, 2010 – Think interactive video games are a waste of time or more suited for children? Think again. Research under way by the Office of Naval Research indicates that video games can help adults process information much faster and improve their fundamental abilities to reason and solve problems in novel contexts.

"We have discovered that video game players perform 10 to 20 percent higher in terms of perceptual and cognitive ability than normal people that are non-game players," said Ray Perez, a program officer at the ONR's warfighter performance department in a Jan. 20 interview on Pentagon Web Radio's audio webcast "Armed with Science: Research and Applications for the Modern Military."

"Our concern is developing training technologies and training methods to improve performance on the battlefield," said Perez, who holds a doctorate in educational psychology.

Perez described the war against terrorists as presenting significant challenges to warfighters on the ground because they must be able to adapt their operations to innovative and deadly adversaries who constantly change their tactics.

"We have to train people to be quick on their feet - agile problem solvers, agile thinkers - to be able to counteract and develop counter tactics to terrorists on the battlefield," Perez said. "It's really about human inventiveness and creativeness and being able to match wits with the enemy."

It's also about adaptability. Perez said this means "being able to work outside your present mindset, to think beyond what you have been taught, to go beyond your experience to solve problems in new and different ways."

Perez used the term "fluid intelligence" to describe the ability to change, to meet new problems and to develop new tactics and counter-tactics. Fluid intelligence, he explained, allows us to solve problems without prior knowledge or experience.

This raises the question of whether fluid intelligence is innate or can be developed and improved.

"For the last 50 years, fluid intelligence was felt to be immutable," Perez said, "meaning it couldn't be changed, no matter what kinds of experiences you have."

This, he added, is related to the idea of brain plasticity. "The presumption was that the structure of the brain and the organization of the brain are pretty much set in concrete by the time you are out of your teens," he explained.

It once was widely believed that after the age of 20, Perez said, that most humans had achieved their brain cell capacity, and that new brain cells were acquired at the expense of existing ones. But conventional beliefs about brain plasticity and aging are changing. The video game-like training programs at the Office of Naval Research, he noted, are producing surprising results.

“We know that video games can increase perceptual abilities and short-term memory,” he said. They allow the player to focus longer and expand the player’s field of vision compared to people who don’t play video games, he added.

While there is empirical evidence of increased brain plasticity in video gamers, Perez said, the process behind it is not well understood. His belief, he said, is that the neural networks involved in video gaming become more pronounced, have increased blood flow, and become more synchronized with other neural networks in the brain.

"We're now looking for the underlying neural mechanisms that are responsible for these changes in behavior and in abilities," Perez said. "We're using various kinds of neural imaging techniques like [functional magnetic resonance imaging] that identify different areas of the brain that show activity when you're performing certain tasks, and we can begin to look at what area of the brain is active during the processing of video information.

"We think that these games increase your executive control, or your ability to focus and attend to stimuli in the outside world," he added.

Early indications suggest that cognitive improvements from video games can last up to two and half years, Perez said, but he admitted that so far the results have been relegated to observations and measurements in a controlled laboratory environment.

"The major question is that once you've increased these perceptual abilities and cognitive abilities, do they transfer to everyday tasks," he said, "and how long do they continue to influence the person working on these everyday tasks?"

In the meantime, the researchers are looking at ways to integrate video game technology into learning tools. Perez said that they are looking at everything from small-screen training on personal digital assistants and laptops to simulators and virtual environments.

One virtual environment, used to develop adaptability within team dynamics, looks very much like a cave.

"You walk into a cave and you're bombarded by this totally different, artificial world where there may be intelligent avatars that you interact with to perform a mission," Perez said. "These avatars will act as teammates, so you, as an individual, will have to interact with these avatars as a unit."

Perez said the ultimate goal is to blur the distinction between training and operations.

"I think we're at the beginning of a new science of learning," he said, "that will be the integration of neuroscience with developmental psychology, with cognitive science, and with artificial intelligence."

The Office of Naval Research is sponsoring research in new game theory and solvable games. Those interested in more information on funding opportunities can visit the Human-Machine Adversarial Network topic (#16) in the office's 2010 Multidisciplinary University Research Initiative.

(Bob Freeman works in the Office of the Oceanographer of the Navy.)






25 September, 2009

Phones - VOIP

So I was watching a video clip the other day which reminded me that I wanted to get some VOIP going on if I could set it up cheap enough. So I looked into Skype since they have a big name and they were in the video I was watching I believe:

SKYPE BREAKDOWN:
I found out that it costs $3/month($36/year) to have unlimited out going calls a month but does not allow incoming calls. To create a incoming call number you have to pay $60/year($5/month), so having both would cost $96/year($8/month) . Which is not bad but to much for me.

SKYPE + GOOGLE VOICE COMBO:
Then I thought well I could combine my Google Voice with Skype. Google Voice offers free out going calls(it try's to call you then connects you to your end destination call). With free out going calls I would not need to purchase the $3/month part of the plan. I would just have to purchase the $60 a year plan which would give Google Voice a phone number to call. So that is a cheaper option for just $60/year($5/month) but still a bit to much.

COMPETITION: GIZMO5 + GOOGLE VOICE:
So I started looking into the Skype competition to see if I could find a better deal. I looked up a few none of which looked any good till I ran into Gizmo5. With Gizmo you get a free incoming call number (ie. SIP NUMBER: 18887778888@proxy.sipphone.com). All you have to do is copy the number part(not the @proxy...) and put it as a "New Phone number" in Google Voice.

Wa-lah ... free PC VOIP setup no monthly or yearly cost as long as Gizmo5 allows us to use their incoming number they give us for free. Remember use Google Voice to place your outgoing call which then calls Gizmo5, then calls your end destination number. I have not played around with it alot so if I run into issues I will post and update to this post.

Quick links to get started:
-GOOGLE VOICE




15 June, 2009

Folding@Home

I started leaving my PS3 on when I am not using it since discovering Folding@Home within the application "Life". Seems like a positive thing to do with my gaming console when I am not using it... I also get stats posted on stanfords site under my user name. To have a better understanding what the Folding@Home does I pasted the following description from thier website at http://folding.stanford.edu :



Our goal: to understand protein folding, misfolding, and related diseases

What is protein folding and how is folding linked to disease?
Proteins are biology's workhorses -- its "nanomachines." Before proteins can carry out these important functions, they assemble themselves, or "fold." The process of protein folding, while critical and fundamental to virtually all of biology, in many ways remains a mystery.